 .
. It  has been 15  years since Japan Media Arts Festival and ICC began. These  15 years, our  media environments have changed dramatically. We can say  this kind of  change (technology and products) and the evolution of  media arts have  always developed collaterally. To overlook the works  appeared in past 15  years is neither more nor less than we experience  vicariously what  creators have questioned against social change and  answers the era has  led to.
It  has been 15  years since Japan Media Arts Festival and ICC began. These  15 years, our  media environments have changed dramatically. We can say  this kind of  change (technology and products) and the evolution of  media arts have  always developed collaterally. To overlook the works  appeared in past 15  years is neither more nor less than we experience  vicariously what  creators have questioned against social change and  answers the era has  led to.This book is to overview the outcomes that Japanese media arts have achieved through trials. It is divided in 6 categories such as, media art / anime / manga / video game / motion graphics / internet. We could also gaze next 15 years by re-verifying what had been produced and become trends in relation to technology × society × art and making them meaningful.
Editor:Kurando Furuya, Yusuke Shono, Arina Tsukada
Price: 3,000yen+tax (ISBN 978-4-86100-817-7)
Format : 185×240㎜,240pages, Softcover with Jacket
Language: Japanese / 1st March 2012






contents
【 MEDIA ART 】
fixation and expansion of media arts in Japan by Minoru Hatanaka
15 years history of device art  by Machiko Kusahara
Media art as an installation : collection of reality and historicity by Kazunao Abe
1997 birth of media art platform| 2011 genuine start of exploration in media art archives
【 ANIME 】
change of receptivity in animation by Tsunehiro Uno
anime, something like anime, world, future by Toshiyuki Inoko
daily anime as a tidemark of Moe-anime by Hidekuni Shida
1997 dawning of picture + CG|
2011 solidification of daily anime
2011 solidification of daily anime
【 MANGA 】
transition of manga market by Go Ito
revolution, she said: 15 years of manga subculture by Ami Yoshida
1997 legend of『ONE PIECE』begun
|
2011 sensitivity after 3.11
|
2011 sensitivity after 3.11
【 VIDEO GAME 】
15 years history of home TV game by Mr.Uchizawa
15 years history of game war between Japan and America by Takeshi Uechi
making a game like a body and making a body a like a game by Kotaro Tanaka
1997 dawning of Play Station
|
2011 big hits or D.I.Y. speed up of dichotomization
|
2011 big hits or D.I.Y. speed up of dichotomization
【 MOTION GRAPHICS 】
Was design by numbers and calculation able to get a new art stream by Shunichi Suge
MV history after MTV in Japan by Nagako Hayashi
1997/1998
|
2011 to new user experience
|
2011 to new user experience
【 INTERNET 】
free culture and internet by Dominique Chen
Internet history of mood / mode by barbora
relationship between internet and art by Yosuke kurita
grandpa, grandma, foolish, kid, internet by Gabin Ito
1997 the end of internet dawning
|
2011 reconsideration of information spread
|
2011 reconsideration of information spread
a chronological table of media art in past 15 years
writers' profiles
 

 
 
 
 
