Dec 13, 2010

- 80 keywords to know animation industry in Japan

This book is for people who want to learn animation seriously or get into animation industry in future.This book covers a broad range of Japanese animation industry - from history, artworks, producing, process of making, various occupations, through business market, and they are important to know as well as understanding specific field in more depth. This book has six chapters and explains 80 important keywords with many pictures which actually used in Japanese animation making. The valuable pictures will inspire you as becoming a professional animation creator in future.

Production: Playce
Price: 2,800 yen + tax (ISBN 978-4-86100-740-8 ) 190 pages, Soft cover with jacket
Language: Japanese / Release date: 21th December 2010

Sep 16, 2010

2010 Frankfurt Book Fair

We are going to have a stand at the Frankfurt Book Fair.
(6th to 10th OCT)

If you have a plan to attend the Fair,
please come visit our stand at P533 in Hall 4.1!

We look forward to seeing you there :)


Aug 26, 2010

-User Modeling with MikuMikuDance-

This second title is written by Mr. KAKOMIKI who is the famous modeling creator among Metasequoia(*)'s users.Using Metasequoia, he explains the modeling techniques that make a character User Model. He explains also the setup techniques using PMD editor.This is the practical guide for the beginners and intermediates of MMD(**) modeling creators. The production model on this book is Rin Kokonoe of "Kodomo no Jikan"!

(*) Metasequoia: This is a polygon modeler for 3DCG which provides its users the efficient modeling works. This 3DCG software is only available to Windows.
(**)MMD: The popular name of MikuMikuDance, the freeware used to make most 3D Hatsune Miku PVs.

Author: Kakomiki
Price: 2,600 yen + tax (ISBN 978-4-86100-691-3)
Format: 180 x 230 mm, 208 pages (Full color), Softcover with jacket
Language: Japanese / Release Date: 26th August 2010.
Contained downloading data of production models: Rin Kokonoe, Kuro Kagami, Mimi Usa.
Please keep mind the precautions when using it, and enjoy!

Mar 22, 2010

Character Design Sample Book

How to create comics, animation and game characters is explained in detail, from basics of drawing to tips on character design, scene drawing, and art direction. With various samples categorized into "fantasy" and "school life" and columns on costume design, composition and perspective.

Commentary: Naoki Nishimura (Studio MUGENKAI)
Illustrator: Asawaki
Price: 2,000 yen + tax (ISBN: 978-4-86100-685-2)
Format: 183 x 257 mm, 240 pages (2C), Softcover with Jacket
Language: Japanese / Release Date: 22nd March 2010

Feb 22, 2010

AfterEffects for Animation series

AfterEffects for Animation - Beginner-

Throughout this book, you can learn about fundamentals of Animation and techniques of AfferEffects at the same time. This book is made specially for beginner; who want to become an animator and learn how-to on AfterEffects.
In the section of "LESSON", the fundamental of Cel animation and synthesis process will be explained in detail with plenty of pictures.
In the section of "LECTURE", AfterEffects operating instructions will be explained by step by step.
This book provides you downloadable example data for you to try creating one short animation!

Chapter 01 Fundamental of Animation
Production Process
Necessary materials for creating Animation
Time sheet
Interface of AfterEffects

Chapter 02 Basic Setting
What is frame rate        
Size and Pixel aspect ratio    
What is duration        
Image file for AfterEffects 
Thinking on materials alignment        
Function of layout         
System of Color and depth  

default setting for Animation
Create New Composition
Setting composition
Reading materials
Material alignment on time-line
Adjust size and position of materials
Final adjustment and preview

Chapter 03 Composition
Stop Key-frame        
Motion blur         
Blending Mode on layer       
3D layer          
Adjustment layer           

fade-in / fade-out
Cel serial number
Slide all layers at the same time
Set rolling Cel
Creat PAN Create
Create Track-up(T.U)
Create Overlapping
Motion blur to create image lag
Multiply to change face expression
Create transmitted light
Create 3D environment
Rack focus

Chapter 04 Editing
What is editing?
Editing Credit

Sequence layers to connect cuts
Create Editing Credit
Write into Movie File


Author: Kouki Ohira
Price: 3,200 yen + tax ( ISBN 978-4-86100-709-3 )

Format: 230 x 182 mm, 256 pages ( Full color ) Soft cover with Jacket

Language: Japanese / Release date: 20th January 2012

Materials are available for downloading

AfterEffects for Animation
-Animation Crimax Techiniques-

This is a practical guidebook of AfterEffects for Animation creators.
After Effects is the one of the most common software for creating special effects and shootings in Cel animation . Not only the instruction of the basic operation, but also this book features special and crimax techniques using camera works and effects which most of the standard guidebooks are not included. With this book you will be able to download materials and learn great techniques easily following step by step guideline. Perfect for beginner, intermediate and advanced.

Chapter 01 Basic Operation
01: Interface
02: Materials for the animation production
03: Configurations for the animation production
04: Composition
05: Footage
11: Rendering

Chapter 02: Composite Technique
01: Positional relation
02: Focus spotlight on a main character
03: Walking scene
04: Sliding scene
05: Running scene
13: Walking down stairs

Chapter 03: Effect Technique
01: Shiny glass
02: Image scenes of been covered with lights
03: Misty view
04: Video noise
05: light from backward
30: Managing multi

Author: Kouki Ohira
Price: 3,800 yen + tax ( ISBN 978-4-86100-699-9 )

Format: 230 x 182 mm, 256 pages ( Full color ) Soft cover with Jacket

Language: Japanese / Release date: 22th February 2010

Materials are available for downloading

Feb 15, 2010


is now available at and

Please check!