Dec 19, 2012

CLIP STUDIO PAINT PRO

 
This book is a guide book for the new paint tool; CLIP STUDIO PAINT PRO which explains the techniques for creating digital illustrations and digital comics. A step-by-step explanation of all the processes, that is from the start-up of the software to the completion of the work, is included. Such processes include basic operation methods, rough drafts, inking, painting and finishing. In addition explanations about animation painting, water-color painting, thick painting and various other painting techniques are included. In this book the popular artist Haruaki Fuyuno and the professional comic artist Nagian give a step-by-step explanation about not only illustrating and comic making but also about how beginners can go about using software which has multiple functions.

Author:Fuyuno Haruaki, Nagian Price: 2,380yen+tax (ISBN 978-4-86100-836-8)
Format :
182×257㎜,184pages, Softcover with Jacket, includes finished work downloads

Language: Japanese 
Release date: 16th November 2012
  
Contents:
CHAPTER 1
CLIP STUDIO PAINT PRO BASICS
  Getting to know CLIP STUDIO PAINT PRO 

       Basic functions and tools
     Working with layers
   Useful shortcuts

   Customizing
 CHAPTER 2
        Creating an image ̶weapon×bishojoー
   Workflow
  01 Preparation
  02 Roughing it
  03 Penciling the rough draft
  04 Ground coat
  05 Inking it

 CHAPTER 3
  Inking techniques̶animation inking・watercolor・impastoー
  Inking of CLIP STUDIO PAINT PRO
  01 Animation inking
  02 Watercolor
  03 Impasto
CHAPTER 4
   Creating a manga̶ the ambition of the
student council presidentー
  Workflow
  01 Preparation for a workspace
  02 Storytelling draft
  03 Roughing it

    04 Word balloons
  05 Penciling it
  06 Backgrounds
  07 Filling and tones

    08 Special effects
INDEX









Aug 10, 2012

VIP -Vocaloid Important Producer-
Vocaloid DTM Techinique


Illustration © Crypton Future Media, Inc. www.crypton.net


































One of the most popular "Vocaloid Prince" introduces DTM music composing techinique!
First issue of this series features 8#Prince, his techno sounds are hailing around Vocaloid world.Using Miku Hatsune on Vocaloid and [SONARX1] on DAW, this book introduces a step by step process of how to compose a real techno sound, including not only a complete truck but MIDI data of music data and phrase under process for trial listening are set to download. Enjoyable guide to learn DTM technique and compose your original song!

Author: 8#Prince
Price: 2,200 yen + tax (ISBN: 978-4-86100-827-6)
Format: 182x257mm, 180 pages (Full color), Softcover with Jacket
Language: Japanese/sample data to download/ Release date: 27th August 2012

8#Prince:
One of the hottest princes in Vocaloid community who attracts huge attention among Nico Nico.His masterpieces "Sweet Devil" and "electric love" produced with Wakamura Plex, a master of MMD,  their high quality animation of the electric sound based on dance music become the center of attention, and have been enshrined in the Hall of Fame instantly. 
His major debut album "electric love" gains the 3rd place of a K-POP/J-POP chart, and the 8th place of a general chart. 
His fame has also achieved to join the event performance overseas called "Japan-China restoration-of-diplomatic-relations 40 anniversary event", the "South Korean expo", and "Shanghai CCG EXPO." and so on.

Original sample truck「take it easy」
 Contents:
[VIP ROOM]
[TRUCK MAKING]
part 01 ROUGH TRACKS
part 02 VOCALOID -MainVocal
part 03 ARRANGE
part 04 EFFECTS and MIXING
part 05 VOCALOD -Editing
part 06 FINISHING
[ROAD TO VIP/reference]













Jun 26, 2012

Let's make 3DCG character! vol.3
development of polygon character in Blender


BNN's best selling series "Let's make 3DCG character!", the volume 3 introduces the definitive resource for computer modeling in Blender while it is a wonderful free and open source program for 3DCG animation. Covering the techniques from low poly to high poly modeling and bipedal locomotion, this book is suitable for the animators who want to switch to Blender and for 3DCG intermediates to blush up their skills.
*includes download sample data

Author:Tomo
Price: 2,800yen+tax (ISBN 978-4-86100-765-1)
Format :
180×235㎜,264pages, Softcover with JacketLanguage: Japanese / 18th June 2012
 
※ The interface spec is Blender 2.60.

contents:
CHAPTER 1introduction
1 Blender the basic guidance
CHAPTER 2 the basic manual
1 to install
2 Blender to switch in Japanese
3   interface
4「3D View」window operation
5  still images rendering and how to save
6  file management
7「property」window
8 user setting
CHAPTER 3 low poly modeling
1 modeling
2 material
3 rigging
4 scene
CHAPTER 4 high poly modeling
1 basic tutorial
2 modeling
3 material
4 rigging
5   scene
CHAPTER 5 animation
1 method and process
CHAPTER 6 other functions and supplementary
1 data link constitution
2 special file-operations
3 add-ons
4 other useful functions






Mar 5, 2012

15 YEARS OF MEDIA ARTS 1997-2011

.It has been 15 years since Japan Media Arts Festival and ICC began. These 15 years, our media environments have changed dramatically. We can say this kind of change (technology and products) and the evolution of media arts have always developed collaterally. To overlook the works appeared in past 15 years is neither more nor less than we experience vicariously what creators have questioned against social change and answers the era has led to.
This book is to overview the outcomes that Japanese media arts have achieved through trials. It is divided in 6 categories such as, media art / anime / manga / video game / motion graphics / internet. We could also gaze next 15 years by re-verifying what had been produced and become trends in relation to technology × society × art and making them meaningful.


Editor:Kurando Furuya, Yusuke Shono, Arina Tsukada  
Price: 3,000yen+tax (ISBN 978-4-86100-817-7)
Format :
185×240㎜,240pages, Softcover with Jacket
Language: Japanese / 1st March 2012












contents

【 MEDIA ART 】

fixation and expansion of media arts in Japan by Minoru Hatanaka

15 years history of device art by Machiko Kusahara
Media art as an installation : collection of reality and historicity by Kazunao Abe
1997 birth of media art platform
2011 genuine start of exploration in media art archives

【 ANIME 】
change of receptivity in animation by Tsunehiro Uno
anime, something like anime, world, future by Toshiyuki Inoko
daily anime as a tidemark of Moe-anime by Hidekuni Shida
1997 dawning of picture + CG
2011 
solidification of daily anime

【 MANGA 】
transition of manga market by Go Ito
revolution, she said: 15 years of manga subculture by Ami Yoshida
1997 legend of『ONE PIECE』begun

2011 sensitivity after 3.11

【 VIDEO GAME 】
15 years history of home TV game by Mr.Uchizawa
15 years history of game war between Japan and America by Takeshi Uechi
making a game like a body and making a body a like a game by Kotaro Tanaka
1997 dawning of Play Station

2011 big hits or D.I.Y. speed up of dichotomization

【 MOTION GRAPHICS 】
Was design by numbers and calculation able to get a new art stream by Shunichi Suge
MV history after MTV in Japan by Nagako Hayashi
1997/1998

2011 to new user experience

【 INTERNET 】
free culture and internet by Dominique Chen
Internet history of mood / mode by barbora
relationship between internet and art by Yosuke kurita
grandpa, grandma, foolish, kid, internet by Gabin Ito
1997 the end of internet dawning

2011 reconsideration of information spread
a chronological table of media art in past 15 years
writers' profiles